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https://github.com/LCE-Hub/LCE-Emerald-Launcher.git
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fix: build issues
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eb63406540
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0bc81e5854
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@ -1374,7 +1374,7 @@ async fn launch_game(app: AppHandle, state: State<'_, GameState>, instance_id: S
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#[cfg(unix)]
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cmd.process_group(0);
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cmd.current_dir(&instance_dir);
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cmd.current_dir(&working_dir);
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cmd.env("WINEPREFIX", &prefix_dir);
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cmd.env("WINEDEBUG", "-all");
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let perf_boost = config.apple_silicon_performance_boost.unwrap_or(false);
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@ -1439,7 +1439,7 @@ async fn launch_game(app: AppHandle, state: State<'_, GameState>, instance_id: S
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let mut cmd = tokio::process::Command::new(&game_exe);
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#[cfg(unix)]
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cmd.process_group(0);
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cmd.current_dir(&instance_dir);
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cmd.current_dir(&working_dir);
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let child = cmd.spawn().map_err(|e| e.to_string())?;
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{
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let mut lock = state.child.lock().await;
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