From bfc7ea410af168008b43a9967ff3d7cf5d7c0286 Mon Sep 17 00:00:00 2001 From: /home/neo <158327205+neoapps-dev@users.noreply.github.com> Date: Thu, 2 Jul 2026 15:20:23 +0300 Subject: [PATCH] init --- Skin Packs and Texture Packs.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Skin Packs and Texture Packs.md b/Skin Packs and Texture Packs.md index b04e2ea..20705ed 100644 --- a/Skin Packs and Texture Packs.md +++ b/Skin Packs and Texture Packs.md @@ -195,6 +195,7 @@ folder. Simple as that! # Section 4 - Textures (Advanced) *(Note, LCE really does NOT like insanely high resolution packs)* + So, you want textures higher than 16x or 32x? Bold you are. To do this, were gonna make a copy of a base texture pack, like Candy pack, and rename your folder to whatever you want your pack name to be. You want to go into Data\\ and rename `x16Data.pck`/`x32Data.pck` to x\[number\]Data.pck. So if you are making a 64x64 pack, it should be